Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game he calls Goodbye Globe built PSL1GHT with the source code beneath.
To quote: “Hi world” applications are so cliche. So here is my first basic piece of homebrew manufactured employing PSL1GHT (anything else I’ve launched for PS3 was produced with the leaked SDK).Download: Goodbye World PS3 Homebrew Game / Goodbye World PS3 Source Code
You handle a area ship utilizing the left analog stick properly the planet relentlessly follows you and pleads for you to remain. There is no true goal, scoring or anything at all like that. It’s a non game.
I’ve just realized that it doesn’t seem to be functioning at reduce resolutions. It works great in High definition with an HDMI cable but when using component cables it just goes to a black display.
The similar point takes place with the RSX examination sample (which is what I utilized as the basis of this) so the dilemma isn’t a thing I launched. I’m guessing there is most likely some flaw with the videoGetResolution purpose but that is just a blind assumption. I haven’t performed any real testing yet or produced any try to right the issue. It would be useful if there was documentation to seek advice from…
The supply code is readily available for anybody that desires it.